Gaming
Spatial Media: Theme Parks, Narrative Architecture and Games
Date: November 5, 2009
Time: 1:00 pm – 2:00 pm
Location: Skiles 354
Fee: none
Celia Pearce will share current thoughts on here work-in-progress looking at the relationship between “narrative architecture,” that is, buildings whose main purpose is to tell a story, and games. In particular, she will discuss her ongoing study of the narrative conventions and crafts of theme park design, the field she worked in professionally for 20 years before going into academia. This will be an informal presentation, with lots of pictures and discussion, exploring the ways that stories can be expressed spatially, and the relationship (sometimes ignored) of these techniques to game design.
::: Research Group Mission Statement :::
Aperio: The Games and Spaces Research Group is an initiative in the Experimental Games Lab that seeks to study the properties of spatial media, both digital and physical. Areas of interest include digital
games, virtual worlds, urban environments, public places, theme parks, locative media, alternate reality games, and architecture. Not limiting its members to a single approach, Aperio engages in these areas through interdisciplinary undertakings: narrative, aesthetic, technical, procedural, ethnographic, anthropological, cultural and social. Aperio serves as a place for students, faculty, and researcher across the Georgia Tech campus to share resources, engage in discussions and knowledge sharing, and collaborate on projects.
Organized by Bobby Schweizer, Audrey Whitman, and Pauline Chan with Celia Pearce; a project of the EGL and the Emergent Game Group
For more information, contact David Terraso (Phone: 404-385-2966)
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Faculty
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Associate Professor
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Video Game Development, Video Game Criticism, Video Game Rhetoric, Video Game History, Video Game Industry -
Assistant Professor
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Participatory Design, Critical Design, Design Studies, Robotics and Sensing in Art and Community Settings -
Assistant Professor
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Computational Narrative and Gaming, Cognitive Science (Semantics), Artificial Intelligence and the Arts, Imaginative Discourse, Social Aspects of User-interface Design -
Assistant Professor
School of Interactive Computing, College of Computing
School of Literature Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Augmented Reality, Virtual Reality, Mobile Games, Social Games, Augmented Reality Games, Video Game Design, Video Game Architecture -
Assistant Professor
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Adaptive Digital Media, Board Games, Artificial Intelligence, Digital Game-based Learning -
Assistant Professor
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Tangible Interfaces, Experimental Media, Media Arts, Interaction Design, Emerging Technologies -
Professor and Director of Graduate Program in Digital Media
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Game Design, Interactive Narrative, Interactive Television, Media Convergence, Information Design, Digital Media and Education -
Assistant Professor
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Games and Film, 3-D Game Worlds, Video Game Spaces, Machinima, Digital Performance -
Assistant Professor
School of Literature, Communication and Culture, Ivan Allen College of Liberal ArtsAreas of Expertise:
Multiplayer Games and Virtual Worlds, Game Design, Baby Boomer Gamers, Independent Games, Media Arts and Game Art, Games and Gender -
Associate Professor, Director of Music Technology
Music Department, College of ArchitectureAreas of Expertise:
Interactive Music, Robotic Musicianship, Mobile Music, Gaming